digital artwork and sample book: 12” x 17”
I would like to begin with two simple lines.
They are
‘I speak’
and
‘ I hear what you speak’

We asked ourselves: “What are the possibilities of computational enhancement with costume in relation to the moving body?”
We combined in a book different 3D printed textiles to be used in body art, then shaped with AI a flexible second-skin textile inspired from Icebergs.
The motion of progress in the current era shows the need for skill-training and skill-sharing within smaller communities in order to promote homemade quality artifacts and tools that support equality and justice for humans and nonhuman alike. (Forlano)
Beyond images and words, the costume is a privileged non-verbal medium for expressing our interlocked ecosystems.
This project would not have been possible without the help of co-researcher Audrey Coulombe and Anne Boutet in the computation art class led by Marc-André Cosette. I am highly indebted to my model Idun Isdrake, for their valuable comments and suggestions on the earlier versions of the paper, to the T&M Cluster for financing the materials needed for the project, and to the supervisor pk Langshaw for allowing the presentation of the study. Any remaining errors or omissions are my sole responsibility.
The full project is available here



About Marie-Christine Larivière
Marie-Christine Larivière lives and works in Montreal. For 15 years, she has created artifacts in the domain of wearable art, including fashion, costume, and visual art, bringing a broad range of expertise to the industry by focusing on materials and emerging technologies.She is a passionate maker and unifies Fine Arts through innovative processes as the natural evolution of her work and the industry. Her curiosity brought her to constantly expand her range of skills and techniques, including traditional pattern making, electronics, 3D modeling and communication. She is a multidisciplinary artist and designer translating the interactivity between the mind and the body by exposing this mysterious relation with spectacular means and symbolism. Her use of digital arts enhances the materialization of ideas in original types of performance and immersive arts, on and off the screen.
Larivière worked for Cirque du Soleil as a content creator in the hat department for several years. She trained with various staff in creative departments before launching her home studio for customized tailoring. Her artworks Dark Beauty and Poseïdonia were featured in the GLASSbook Fashion Editorial Magazine (2012 and 2013, New-York). In 2014, the Montreal Comiccon and the Costumer Guild awarded her the Master title accomplishment for best use of unusual materials at the Masquerade, and her Samouraï armor was a finalist at the World of WearableArt award show (Weta Workshop, New-Zealand). She received the Thompson Family Award for a Design Field School, Make in Japan (Concordia, 2019) and a Seed grant funding for 3D printed textiles from the Textile & Materiality research cluster (Concordia 2022). Larivière’s formal academic experience includes a Fashion Design diploma from Lasalle College, an Electrician diploma from CIMME, and a BFA in Computation Arts at Concordia University. She contributed to research-creation as a research assistant on the “Computational Design of Skintight Clothing” project and as a student member of the Milieux Institute for Art, Culture and Technology, including work on a COVID-response mask making initiative.
Visit her full portfolio here